3ds Max Basics for Modeling Video Game Assets

3ds Max Basics for Modeling Video Game Assets

Pehmekaaneline2021 m.482 lk Tarne 3-4 nädalaga
€83,13
Praegu otsasJätke oma e-posti aadress ja anname teile teada, kui raamat on taas saadaval. Tavaliselt kulub selleks 3-4 nädalat.
14-päevane tagastusgarantiiTagastustingimused
Raamatu andmed
AutorWilliam Culbertson
KirjastusTaylor & Francis Ltd
Ilmumisaasta2021 m.
Keelinglise
Lehekülgi482 psl.
KöidePehmekaaneline
ISBN9780367707804
Raamatust

Discover the essential techniques of 3D modeling with 3ds Max Basics for Modeling Video Game Assets by William Culbertson. Published in 2021 by Taylor & Francis Ltd, this comprehensive guide spans 482 pages and is perfect for aspiring game developers and artists. This textbook offers a detailed, step-by-step approach to learning the fundamentals of modeling, rigging, and animating 3D characters tailored for video games. Building on the skills acquired in Volume One, this resource is designed to enhance your modeling capabilities and provide you with the tools needed to create stunning game assets. Whether you are a beginner or looking to refine your skills, Culbertson's expert guidance will help you navigate the complexities of 3ds Max with ease. Elevate your game development journey today!

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