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Building Interactive Worlds in 3D

Jean-Marc Gauthier

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Building Interactive Worlds in 3D

Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.

Book cover of: Building Interactive Worlds in 3D. By: Jean-Marc Gauthier

Building Interactive Worlds in 3D

Tavaline hind €69,32
Müügihind €69,32 Tavaline hind €73,99